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Saturday, 14 September 2013

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How to Hack wifi Password? | AMANAHAD Tech

Hack wifi Password

Yes backtrack is a very easy way to do it ( I started using it "on my own network" about 5 years ago). Download BT5 R3 Gnome from their website, google "Universal Hack Installer" and download it.

Now with Universal Hack Installer you can install the BT5 operating system onto a USB and boot off of it (to do this when you switch your computer on tap F11 many times and it should ask you what device you want to boot from to which you select your usb (if you used universal hack installer) or a dvd (if you installed the BT5 OS onto a DVD). This is how to get Backtrack working.

Now to hack a Wifi Password you must first know what type of encryption it uses for its passwords there are many different types such as: WEP (easiest to crack/hack, can be done in around 10minutes now adays), WPA and WPA2.

WPA and WPA2 have been very good at keeping hackers out as IN THE PAST the only way was to have a text document with hundreds of thousands of words (called a dictionary attack as you have a text document with heaps of words) and the program inside BT5 called aircrack-ng would test every word against the network until one may or may not finally allow you in, at which time aircrack-ng would say success! and state the passcode.

Luckily for you if your home network is WPA or WPA2 you can now use a program called reaver which can nearly 100% of the time get you a WPA/WPA2 password (it may take from 1second to 48 hours to crack.

Ok now that i've filled you in on the very basics of how to crack wifi passwords, look up tutorials on "WEP cracking in BT5" and "reaver cracking in BT5" these are the two best ways of cracking wifi passcodes. Just remember to only crack your own network (just try it out on your own as cracking other networks passcodes is illegal). A fun little side project you may want to try once you get the hang of it is making a text document and just typing your own password in it and then trying a WPA dictionary attack (if your network encryption is WPA) and it will say success the password is "YOUR PASSWORD".

Good luck it may take a while till you get comfortable with working with backtrack 5 but start with these tutorials below:

WEP CRACKING: http://www.youtube.com/watch?v=lDt7brrzl…
WPA/WPA2 Dictionary Attack: http://www.youtube.com/watch?v=s4_2WexHM…
WPA/WPA2 Reaver Attack: http://www.youtube.com/watch?v=eWy5DDc5H…

Additionally at this link you can get access to the files I made when learning how to use backtrack to hack MY OWN NETWORK, I only permit you to use all the information I have given you so that you may learn more about wireless network by cracking your own network and any illegal use of my information is your own fault:
-https://docs.google.com/folder/d/0Bx0ij8…

PS you may want to note down the following as it is vital information to Wifi Passcode Cracking:
-A BSSID or BS is a code that is given to your router and when an aircrack-ng program wants to know what network you want to crack you have to put down the BSSID so it knows which one (its like a code instead of a name such as "My home Wifi".
-A router will be broadcasting on a certain channel and you need to know what channel so you can tell the aircrack-ng program what channel the target router is broadcasting on.

Luckily for you I've written this out because I cannot be stuffed to ever write it out again haha

Source(s):

I've successfully cracked my own home network when its been encrypted by WEP, WPA and WPA2 and done a lot more with Backtrack.
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Publisher: Unknown - 19:27

How To View Passwords For Wi-Fi Access Points Saved On Your Android Device (AmanAhad)

View Passwords For Wi-Fi Access Points Saved On Your Android Device (AmanAhad)

With multiple Wi-Fi access points saved on your Android device, it is quite normal to forget the security key to a certain network. This article presents a small, handy work-around for the rare instance where you need to view a forgotten password. For instance, your friend needs to connect to the Wi-Fi network you’re currently using on your Android device, he or she asks you for the security key but you just can’t remember it. What do you do? Read on after the jump to find out.
Albeit through a counter-intuitive way, the app can help you with finding passwords of your Wi-Fi access points, old or new. This method requires your device to have root access. If u want to know about Rooting than see this Wikipedia article.

AMANAHAD


Also, you’ll need a file explorer that gives you read access to root-level documents. Root Explorer and Super Manager (Professional Edition) includes said feature.
  • Navigate to the root directory /data/misc/wifi. If your file explorer opens the SD card (/mnt/sdcard) directory by default, press back twice to open the root directory, then navigate to the mentioned path.
  • Open the document wpa_supplicant.conf. If you’re using Root Explorer, simply tap the file to open it in a text viewer or hold it (long tap) to open its context menu and select View as text to do the same.
  • From within said file, you can view all your saved Wi-Fi access points along with their passwords. Look under the SSID (Access Point Name) of the Wi-Fi network whose password you need to view. The password is written within quotes in the line that says psk=”password”.
     
  • As evident by the screenshot above, once you open said conf file, you’ll be able to sneak peek into almost every access point that ever got registered with your Android. All you need to do is lookup for the required access point, note down the password displayed under it, key it in the password field, and you’re good to go. The above method has successfully been tested on HTC Desire Z (running CM7). Hopefully, we shall soon be introduced to an app that has the propensity to automatically fetch APs from said file, complete with passwords and other relevant settings, and tie them to the present APs with the same titles. Till then, manual route is the best route! 
Publisher: Unknown - 19:21

Friday, 13 September 2013

Enable Android USB Debugging Mode

Enable Android USB Debugging Mode

For DejaConnect USB sync, your Android device needs to have USB Debugging enabled.

Android 2.x - 3.x devices:
 
Go to Settings > Application > Development > USB Debugging.
See The Picture Below......
AmanAhad


For Android 4.x devices:
 
Go to Settings > Developer Options > USB Debugging.

 AmanAhad +92-301-2126162

NOTE: For the Samsung Galaxy S4 running 4.2.2, you may need to unlock Developer Options before it is available within the Menu:
  1. Go to Android home screen.
  2. Pull down the notification bar.
  3. Tap "Settings"
  4. Tap "About Device"
  5. Tap on the "Build Number" button about 7 times.
  6. Developer Mode should now be unlocked and available in Settings > More > Developer Options
A special note about the Kindle Fire and the Kindle Fire HD:
  • Kindle Fire always has USB Debugging mode on.
  • You can enable USB Debugging on the Kindle Fire HD by pulling down the notifications drawer, tapping More > Security > Enable ADB
 Follow Me on ........... Twitter
Publisher: Unknown - 05:13

Wednesday, 11 September 2013

Android SDK Installation Guide

Android SDK Installation Guide

 

Here’s a quick start installation guide to get you up and running with the Google Android Software Development Kit (SDK). This guide will describe how to install the Android SDK and set up your chosen development environments. If you’ haven’t already done so you can download the Android SDK from the link below, then we can get started.

 

First you’ll need to download the Android SDK source files:
( http://code.google.com/android/download.html )

System Requirements

In order to first use the Android SDK code and tools for development you will of course need a suitable environment develop from.
Currently the following operating systems are supported:
  • Windows XP or Vista
  • Mac OS X 10.4.8 or later (x86 only)
  • Linux (tested on Linux Ubuntu Dapper Drake)
You will also need to install a suitable development environment such as:

Installing The Android SDK

First you will need to download the Android SDK pack .zip archive, once downloaded find a suitable installation location on your machine and extract the zipped files.
Please note: This installation location will be referred to as $SDK_ROOT from now on through this tutorial
Alternatively you can add /tools to your root path which will prevent the need to specify the full path to the tools directory along with enabling you to run Android Debug Bridge (adb) along with other command line tools.
To add /tools:

Linux

  1. Edit the ~/.bash_profile or ~/.bashrc files looking for a line that sets the PATH variable.
  2. Add the full path location to your $SDK_ROOT/tools location for the PATH variable.
  3. If no PATH line exists you can add the line by typing the following:
  4. export PATH=${PATH}:<path to your $SDK_ROOT/tools>

Mac OS X

  1. In the home directory locate the .bash_profile and locating the PATH variable add the location to your $SDK_ROOT/tools folder.

Windows XP / Vista

  1. Right click on the My Computer icon and select the properties tab.
  2. Select the Advanced tab and click the Environment Variables button.
  3. In the new dialog box dowble-click on Path (located under System Variables) and type in the full path location to the tools directory.
The Android SDK also requires a suitable development environment to work in, here’s the installation guides for each of the supported environments.

Android Eclipse Plugin (ADT)

If you choose to use the Eclipse IDE as your Android development environment you will have the opportunity to install and run a plug-in called Android Development Tools. ADT comes with a variety of powerful tools and extensions that will make creating, running and debugging your Android applications much easier and faster.
In order to download and install ADT you will first need to configure an Eclipse remote update, this can achieved via the following steps:
  1. Start Eclipse, then select Help > Software Updates > Find and Install….
  2. In the dialog that appears, select Search for new features to install and press Next.
  3. Press New Remote Site.
  4. In the resulting dialog box, enter a name for the remote site (e.g. Android Plugin) and enter this as its URL: https://dl-ssl.google.com/android/eclipse/.
  5. Press OK.
  6. You should now see the new site added to the search list (and checked).
  7. Press Finish.
  8. In the subsequent Search Results dialog box, select the checkbox for Android Plugin > Eclipse Integration > Android Development Tools and press Next.
  9. Read the license agreement and then select Accept terms of the license agreement, if appropriate.
  10. Press Next.
  11. Press Finish.
  12. The ADT plugin is not signed; you can accept the installation anyway by pressing Install All.
  13. Restart Eclipse.
  14. After restart, update your Eclipse preferences to point to the SDK root directory ($SDK_ROOT):
    Select Window > Preferences… to open the Preferences panel. (Mac OS X: Eclipse > Preferences)
    Select Android from the left panel.
    For the SDK Location in the main panel, press Browse... and find the SDK root directory.
  15. Press Apply, then OK

Updating the ADT Plugin

To update the ADT plugin to the latest version, follow these steps:
  1. Select Help > Software Updates > Find and Install….
  2. Select Search for updates of the currently installed features and press Finish.
  3. If any update for ADT is available, select and install.
Alternatively:
  1. Select Help > Software Updates > Manage Configuration.
  2. Navigate down the tree and select Android Development Tools <version>
  3. Select Scan for Updates under Available Tasks.

How-To Use Eclipse To Develop Android Applications

In order to begin development on your Android applications you will first need to create a new Android project and then configure a launch configuration. Once completed you will have the capability to write, run and debug your Android creations.
The following sections below will provide you with the necessary instructions to get you up and running with Android provided you have installed the ADT plugin (as previously mentioned) in your Eclipse environment.

Creating A New Android Project

The Android Development Tools plugins kindly provides a Wizard for setting up new Projects which will allow us to create new Eclipse projects relatively quickly for either new or existing code.
Select File > New > Project
  1. Select Android > Android Project, and press Next
  2. Select the contents for the project:
  • Select Create new project in workspace to start a project for new code. Enter the project name, the base package name, the name of a single Activity class to create as a stub .java file, and a name to use for your application.
  • Select Create project from existing source to start a project from existing code. Use this option if you want to build and run any of the sample applications included with the SDK. The sample applications are located in the samples/ directory in the SDK. Browse to the directory containing the existing source code and click OK. If the directory contains a valid Android manifest file, the ADT plugin fills in the package, activity, and application names for you.
Press Finish.
Once completed the ADT plugin will go ahead and create the following files and folders as appropriate for the type of project selected:
  • src/ A folder that includes your stub .java Activity file.
  • res/ A folder for your resources.
  • AndroidManifest.xml The manifest for your project.

Creating A Launch Configuration For Eclipse

In order to be able to run and debug your own Eclipse applications you must first create a launch configuration. Simply, a launch config is used to specify which project to launch, which activity to start and the specific emulation options to use.
To create a launch configuration for the application, please see the following steps:
1. Select Run > Open Run Dialog… or Run > Open Debug Dialog… as appropriate.
2. In the project type list on the left, right-click Android Application and select New.
3. Enter a name for your configuration.
4. On the Android tab, browse for the project and Activity to start.
5. On the Emulator tab, set the desired screen and network properties, as well as any other emulator startup options.
6. You can set additional options on the Common tab as desired.
7. Press Apply to save the launch configuration, or press Run or Debug (as appropriate).

Running and Debugging an Eclipse Application

Once both steps 1 and 2 have been completed and your project and launch configs are up and running you will now be able to run or debug your application.
From the Eclipse main menu, select Run > Run or Run > Debug as appropriate. This command will run or debug the most recently selected application.
To set or change the active launch configuration, use the Run configuration manager, which you can access through Run > Open Run Dialog… or Run > Open Debug Dialog….
Running or debugging the application will trigger the following actions:
  • Starts the emulator, if it is not already running.
  • Compile the project, if there have been changes since the last build, and installs the application on the emulator.
  • Run starts the application.
  • Debug starts the application in “Wait for debugger” mode, then opens the Debug perspective and attaches the Eclipse Java debugger to the application.

Developing Android Applications with Other IDEs and Tools

Although it is recommended you use Eclipse with the Android plugin to develop your applications, the SDK also provides tools which will enable you to develop with other IDE’s including intelliJ (alternatively you could just use Eclipse without the plugin).

Creating an Android Project

Bundled with the Android SDK is a program called activityCreatory. activityCreator will generate a number of ‘stub’ files for your chosen project alongside a build file. This can be used to either create an Android project for new code or from existing code.
For Linux and Mac users the Android SDK provides a Python script called activityCreator.py, with Windows users receiving a btach script called activityCreator.bat. The program is used in the same way regardless of operating system.
In order to run activityCreator and create an Android project, follow these steps:
  1. In the command line, change to the tools/ directory of the SDK and create a new directory for your project files. If you are creating a project from existing code, change to the root folder of your application instead.
  2. Run activityCreator. In the command, you must specify a fully-qualified class name as an argument. If you are creating a project for new code, the class represents the name of a stub class that the script will create. If you are creating a project from existing code, you must specify the name of one Activity class in the package. Command options for the script include:
–out <folder> which sets the output directory. By default, the output directory is the current directory. If you created a new directory for your project files, use this option to point to it.
–ide intellij, which generates IntelliJ IDEA project files in the newly created project
Here’s an example:
/android_linux_sdk/tools$ ./activityCreator.py –out myproject your.package.name.ActivityName
package: your.package.name
out_dir: myproject
activity_name: ActivityName
~/android_linux_sdk/tools$
The activityCreator script generates the following files and directories (but will not overwrite existing ones):
  • AndroidManifest.xml The application manifest file, synced to the specified Activity class for the project.
  • build.xml An Ant file that you can use to build/package the application.
  • src/your/package/name/ActivityName.java The Activity class you specified on input.
  • your_activity.iml, your_activity.ipr, your_activity.iws [only with the -ide intelliJ flag] intelliJ project files.
  • res/ A directory to hold resources.
  • src/ The source directory.
  • bin/ The output directory for the build script.
Once complete you will now be able to move your folder wherever you choose for development but you’ll need to bear in mind then you will need to use the adb program in the tools folder in order to send the files to the emulator.

How-To Build An Android Application

Here’s how to use the Ant build.xml file generated by activityCreator to build your application.
  1. If you don’t have it, you can obtain Ant from the Apache Ant home page. Install it and make sure it is on your executable path.
  2. Before calling Ant, you need to declare the JAVA_HOME environment variable to specify the path to where the JDK is installed.Note: When installing JDK on Windows, the default is to install in the “Program Files” directory. This location will cause ant to fail, because of the space. To fix the problem, you can specify the JAVA_HOME variable like this: set JAVA_HOME=c:\Prora~1\Java\. The easiest solution, however, is to install JDK in a non-space directory, for example: c:\java\jdk1.6.0_02.
  3. If you have not done so already, follow the instructions for Creating a New Project above to set up the project.
  4. You can now run the Ant build file by simply typing ant in the same folder as the build.xml file for your project. Each time you change a source file or resource, you should run ant again and it will package up the latest version of the application for you to deploy.

How-To Run An Android Application

In order to run a compiled application you will first need to upload the .apk file to the /data/app/ directory in the emulator using the adb tool:
  1. Start the emulator (run $SDK_HOME/tools/emulator from the command line)
  2. On the emulator, navigate to the home screen (it is best not to have that application running when you reinstall it on the emulator; press the Home key to navigate away from that application).
  3. Run adb install myproject/bin/<appname>.apk to upload the executable. So, for example, to install the Lunar Lander sample, navigate in the command line to $SDK_ROOT/sample/LunarLander and type ../../tools/adb install bin/LunarLander.apk
  4. In the emulator, open the list of available applications, and scroll down to select and start your application.
Please Note: When installing an activity for the first time you may need to restart the emulator engine in order for the activity to show up in the application launcher or before any other application can call. This is usually down to the fact that the package manager normally only examines manifests completely on emulator start-up.

How-To Attach a Debugger to Your Application

The following section details how to display debug information directly onto the screen (for example CPU usage). It also shows you how to hook up your IDE to debug running applications on the emulator.
The Eclipse plugin automatically attaches a debugger but you can configure other IDE’s to wait on a debugging port by doing the following:
Start the Dalvik Debug Monitor Server (DDMS) tool , which acts as a port forwarding service between your IDE and the emulator.
  1. Set optional debugging configurations on your emulator, such as blocking application startup for an activity until a debugger is attached. Note that many of these debugging options can be used without DDMS, such as displaying CPU usage or screen refresh rate on the emulator.
  2. Configure your IDE to attach to port 8700 for debugging. We’ve included information higher up on how to set up Eclipse to debug your project.

How-To Configure Your IDE To Attach To The Debugging Port

DDMS will automatically assign a specific debugging port for every virtual machine that it detects on the emulator. You must either attach your IDE to that port, or use a default port 8700 to connect to whatever application is currently selected on the list of discovered virtual machines.
Ideally your IDE will attach to the application running on the emulator, showing its threads and allowing you to suspend them, inspect them, or set breakpoints. If you choose to “Wait for debugger” in the Development settings panel, this will cause the application to run when Eclipse connects therefore you will need to set any breakpoints you want before connecting. If you change the application being debugged or the “Wait for debugger” then the system will kill the selected currently running application.
This can be handy if your application is in a bad state, you can simply go to the settings and toggle the checkbox to kill it.

Debugging Android

Google Android has a fairly extensive set of tools to help you debug your programs:
  • DDMS – A graphical program that supports port forwarding (so you can set up breakpoints in your code in your IDE), screen captures on the emulator, thread and stack information, and many other features. You can also run logcat to retrieve your Log messages. See the linked topic for more information.
  • logcat – Dumps a log of system messages. The messages include a stack trace when the emulator throws an error, as well as Log messages. To run logcat, see the linked topic. …
    I/MemoryDealer( 763): MemoryDealer (this=0x54bda0): Creating 2621440 bytes heap at 0x438db000
    I/Logger( 1858): getView() requesting item number 0
    I/Logger( 1858): getView() requesting item number 1
    I/Logger( 1858): getView() requesting item number 2
    D/ActivityManager( 763): Stopping: HistoryRecord{409dbb20 com.google.android.home.AllApps}
  • Android Log- A logging class to print out messages to a log file on the emulator. You can read messages in real time if you run logcat on DDMS (covered next). Add a few logging method calls to your code.
  • To use the Log class, you just call Log.v() (verbose), Log.d() (debug), Log.i() (information), Log.w() (warning) or Log.e (error) depending on the importance you wish to assign the log message.
    Log.i(“MyActivity”, “MyClass.getView() — Requesting item number ” + position) You can use logcat to read these messages
  • Traceview – Android can save a log of method calls and times to a logging file that you can view in a graphical reader called Traceview. See the linked topic for more information.
  • Eclipse plugin – The Eclipse Android plugin incorporates a number of these tools (ADB, DDMS, logcat output, and other functionality). See the linked topic for more information.
  • Debug and Test Device Settings – Android exposes several settings that expose useful information such as CPU usage and frame rate.

Debug and Test Settings on the Device

Android enables you to set a number of options that will make it far easier to test and debug your applications.
To get to the development settings page on the emulator simply go to Dev Tools > Development Settings. This will in turn open up the development settings page with the following options (among others):
  • Debug app Selects the application that will be debugged. You do not need to set this to attach a debugger, but setting this value has two effects:
It will prevent Android from throwing an error if you pause on a breakpoint for a long time while debugging.
It will enable you to select the Wait for Debugger option to pause application startup until your debugger attaches (described next).
  • Wait for debugger Blocks the selected application from loading until a debugger attaches. This way you can set a breakpoint in onCreate(), which is important to debug the startup process of an Activity. When you change this option, any currently running instances of the selected application will be killed. In order to check this box, you must have selected a debug application as described in the previous option. You can do the same thing by adding waitForDebugger() to your code.
  • Immediately destroy activities Tells the system to destroy an activity as soon as it is stopped (as if Android had to reclaim memory). This is very useful for testing the onFreeze(Bundle) / onCreate(android.os.Bundle) code path, which would otherwise be difficult to force. Choosing this option will probably reveal a number of problems in your application due to not saving state.
  • Show screen updates Flashes a momentary pink rectangle on any screen sections that are being redrawn. This is very useful for discovering unnecessary screen drawing.
  • Show CPU usage Displays CPU meters at the top of the screen, showing how much the CPU is being used. The top red bar shows overall CPU usage, and the green bar underneath it shows the CPU time spent in compositing the screen. Note: You cannot turn this feature off once it is on, without restarting the emulator.
  • Show screen FPS Displays the current frame rate. Mostly useful for games to see the overall frame rate they are achieving. Note: You cannot turn this feature off once it is on without restarting the emulator.
  • Show background Displays a background pattern when no activity screens are visible. This typically does not happen, but can happen during debugging.
Publisher: Unknown - 20:34

How to Run Android Apps on Your Windows or Mac Machine

How to Run Android Apps on Your Windows or Mac Machine



Have you got some favorite smartphone apps? Not convinced by Microsoft's new Windows app selection? Itching to see some Android action on your MacBook Pro? Don't worry, just install an Android emulator on your Windows or Mac machine and run all of the Android apps that you've grown to love.
A version is even available for Windows 8 Surface tablets. Load up to 750,000 Android apps, including games, SMS text messaging, and media apps.
The free product that lets you do this is BlueStacks App Player, and it claims more than 5 million downloads.

Here's how to go about loading and running the BlueStacks emulator:


Installation and Use
Step 1: Browse to the BlueStacks Web page on a desktop computer or laptop and click on the download button for your operating system. Choose between XP, Vista and Windows 7; Windows 8; or Mac.
Follow the usual steps for installing software, opening the .exe file. Follow the prompts to allow installation and then accept the terms of the license agreement by clicking on the Welcome to BlueStacks' Continue button.
Step 2: Verify that App Store Access and App Notification check boxes are enabled on the following screen and then click Install. Allow the BlueStacks application to load.
Step 3: Click on the My Apps tile and then on the App Search button.
Search for an app that you use regularly on your smartphone or tablet. For example, I searched for Falcon Pro, a robust, paid-for Twitter client I like. Allow the in-Bluestacks search to complete and then click on the Install button adjacent to the search result.
 
Tip: The app doesn't install from this search. This search just tells you which store has the app you want.
Step 4: Choose an app store from the selection. I chose the Google native Play store, but there will be others listed, including Amazon.
Tip: Choose the store that you normally use on your device. It will be cheaper to migrate an app that you've already paid for.
Step 5: Add your account details if prompted. If you already have a Google account, add it here. Allow any sync to take place and then select Finish Setup. Click on any terms and conditions check boxes and then press Continue.
Step 6: Perform a second search for the app that you want to install. Allow the search to take place and then choose Accept and Download. Allow the app to install and then open the app. This search is from within the store that you may be familiar with, like Play.
Tip: Use the on-screen keyboard that pops up rather than the PC's physical keyboard if you run into keyboard mapping issues when communicating with the app.

Syncing With Your Phone or Tablet

BlueStacks includes a sync function called "1-Click Sync." This function lets you sync one way between the emulator and device.
Step 1: Click or touch the 1-Click Sync tile and then enter your Google account details in the text boxes.
Step 2: Sign in and choose the device or devices you'd like to sync with. Then from within BlueStacks, choose the app you'd like to install on your device, and click or touch the sync button on the app tile. The button looks like a smartphone screen with an arrow icon.
Step 3: Take a look at the device, and you'll see the app loading.
Tip: Ensure the device is connected to the Internet and logged into the same Google account you used in Step 1.

Pushing Apps to BlueStacks

BlueStacks also includes push functionality for getting apps from device to PC.
Step 1: Perform a search for BlueStacks Cloud Connect from within the Play store and install it to your device.
Tip: Do this independently of the BlueStacks emulator.
Step 2: Click on the Settings button within BlueStacks and choose Cloud Connect. Follow the prompts and enter the requested email and phone information. Make a note of the PIN and press Close
Step 3: Enter the PIN in BlueStacks Cloud Connect on the device and log in. Choose the apps you'd like to push to the emulator and press Sync.
Tip: Follow the texted-to prompts on your phone if you'd like to set up SMS connectivity.
Publisher: Unknown - 20:22

Monday, 9 September 2013

, ,

100 Windows XP RUN COMMANDS



  Go to StartMenu>RUN> "Command "


Accessibility Controls
access.cpl

Add Hardware Wizard
hdwwiz.cpl

Add/Remove Programs
appwiz.cpl

Administrative Tools
control admintools

Automatic Updates
wuaucpl.cpl

Bluetooth Transfer Wizard
fsquirt

Calculator
calc

Certificate Manager
certmgr.msc

Character Map
charmap

Check Disk Utility
chkdsk

Clipboard Viewer
clipbrd

Command Prompt
cmd

Component Services
dcomcnfg

Computer Management
compmgmt.msc

Date and Time Properties
timedate.cpl

DDE Shares
ddeshare

Device Manager
devmgmt.msc

Direct X Control Panel (If Installed)*
directx.cpl

Direct X Troubleshooter
dxdiag

Disk Cleanup Utility
cleanmgr

Disk Defragment
dfrg.msc

Disk Management
diskmgmt.msc

Disk Partition Manager
diskpart

Display Properties
control desktop

Display Properties
desk.cpl

Display Properties (w/Appearance Tab Preselected)
control color

Dr. Watson System Troubleshooting Utility
drwtsn32

Driver Verifier Utility
verifier

Event Viewer
eventvwr.msc

File Signature Verification Tool
sigverif

Findfast
findfast.cpl

Folders Properties
control folders

Fonts
control fonts

Fonts Folder
fonts

Free Cell Card Game
freecell

Game Controllers
joy.cpl

Group Policy Editor (XP Prof)
gpedit.msc

Hearts Card Game
mshearts

Iexpress Wizard
iexpress

Indexing Service
ciadv.msc

Internet Properties
inetcpl.cpl
IP Configuration (Display Connection Configuration)
ipconfig /all

IP Configuration (Display DNS Cache Contents)
ipconfig /displaydns

IP Configuration (Delete DNS Cache Contents)
ipconfig /flushdns

IP Configuration (Release All Connections)
ipconfig /release

IP Configuration (Renew All Connections)
ipconfig /renew

IP Configuration (Refreshes DHCP & Re-Registers DNS)
ipconfig /registerdns

IP Configuration (Display DHCP Class ID)
ipconfig /showclassid

IP Configuration (Modifies DHCP Class ID)
ipconfig /setclassid
ava Control Panel (If Installed)
jpicpl32.cpl

Java Control Panel (If Installed)
javaws

Keyboard Properties
control keyboard

Local Security Settings
secpol.msc

Local Users and Groups
lusrmgr.msc

Logs You Out Of Windows
logoff

Mcft Chat
winchat

Minesweeper Game
winmine

Mouse Properties
control mouse

Mouse Properties
main.cpl

Network Connections
control netconnections

Network Connections
ncpa.cpl

Network Setup Wizard
netsetup.cpl

Notepad
notepad

Nview Desktop Manager (If Installed)
nvtuicpl.cpl

Object Packager
packager

ODBC Data Source Administrator
odbccp32.cpl

On Screen Keyboard
osk

Opens AC3 Filter (If Installed)
ac3filter.cpl

Password Properties
password.cpl

Performance Monitor
perfmon.msc

Performance Monitor
perfmon

Phone and Modem Options
telephon.cpl

Power Configuration
powercfg.cpl

Printers and Faxes
control printers

Printers Folder
printers

Private Character Editor
eudcedit

Quicktime (If Installed)
QuickTime.cpl

Regional Settings
intl.cpl

Registry Editor
regedit

Registry Editor
regedit32

Remote Desktop
mstsc

Removable Storage
ntmsmgr.msc

Removable Storage Operator Requests
ntmsoprq.msc

Resultant Set of Policy (XP Prof)
rsop.msc

Scanners and Cameras
sticpl.cpl

Scheduled Tasks
control schedtasks

Security Center
wscui.cpl

Services
services.msc

Shared Folders
fsmgmt.msc

Shuts Down Windows
shutdown

Sounds and Audio
mmsys.cpl

Spider Solitare Card Game
spider

SQL Client Configuration
cliconfg

System Configuration Editor
sysedit

System Configuration Utility
msconfig

System File Checker Utility (Scan Immediately)
sfc /scannow

System File Checker Utility (Scan Once At Next Boot)
sfc /scanonce

System File Checker Utility (Scan On Every Boot)
sfc /scanboot

System File Checker Utility (Return to Default Setting)
sfc /revert

System File Checker Utility (Purge File Cache)
sfc /purgecache

System File Checker Utility (Set Cache Size to size x)
sfc /cachesize=x

System Properties
sysdm.cpl

Task Manager
taskmgr

Telnet Client
telnet

User Account Management
nusrmgr.cpl

Utility Manager
utilman

Windows Firewall
firewall.cpl

Windows Magnifier
magnify

Windows Management Infrastructure
wmimgmt.msc

Windows System Security Tool
syskey

Windows Update Launches
wupdmgr

Windows XP Tour Wizard
tourstart

Wordpad
write
        AmanAhad
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Publisher: Unknown - 09:35

INCREASE UTORRENT DOWNLOAD SPEED - BOOST UTORRENT SPEED



INCREASE UTORRENT DOWNLOAD SPEED - BOOST UTORRENT SPEED

So follow these simple steps :
Download utorrent
Now Open it up and follow these steps

Click on Options in menu bar and goto Preferences,
No go to Connection
In connection setting, Check enable upnp, port mapping, enable NAT-PMP port mapping and use 45682 for random port.
Check use additional upload slots if upload speed <90% and follow the value setting
Check for enable dht network, enable dht for new torrent, enable local peer discovery , ask tracker for scrape information, enable peer change, allow incoming legacy connections and enable outgoing protocol encryption.

Set Values as given in bellow window under Queueing

Setup
net.max_halfopen to 90

Right Click on logger click on Log Peer Traffic under Logger tab in main window of uTorrent

Now on Main window of uTorrent, right click on downloading file and set bandwidth allocation high

Thatz it, You have just boosted the speed of Utorrent........
Important Note : Remember, If the torrent has no seeds, this will not work !

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Publisher: Unknown - 09:21